At 1st level, you can only select one regional trait (typically the one tied to your character’s place of birth or homeland), despite the number of regions you might wish to write into your character’s background.
#FOCUSED MIND MAGIC TRAIT PC#
In order to select a regional trait, your PC must have spent at least a year living in that region. Regional Regional traits are keyed to specific regions, be they large (such as a nation or geographic region) or small (such as a city or a specific mountain).If your race or ethnicity changes at some later point (perhaps as a result of polymorph magic or a reincarnation spell), the benefits gained by your race trait persist-only if your mind and memories change as well do you lose the benefits of a race trait. Race Race traits are keyed to specific races or ethnicities, which your character must belong to in order to select the trait.Our Campaign specific traits can be found here. Campaign traits tailored to a specific Pathfinder Adventure Path can always be found in that Adventure Path’s Player’s Guide, available at. Campaign Campaign traits are specifically tailored to give new characters an instant hook into a new campaign.And Social traits focus on your character’s social class or upbringing.
Magic traits focus on any magical events or training he may have had in his past. Faith traits focus on his religious and philosophical leanings. Combat traits focus on martial and physical aspects of your character’s background.
Certain types of traits may have additional requirements, as detailed in the section above. When selecting traits, you may not select more than one from the same list of traits (the four basic traits each count as a separate list for this purpose). To begin with, your GM controls how many bonus traits a PC begins with the default assumption is two traits. There are a few rules governing trait selection.